Rules – Indoor Basketball

Indoor Basketball Rules

Objective

  • The objective of the game is to win points by shooting the ball into the opposing team’s “basket.” The team with the most points wins.

Game length

  • Games are 55 minutes in length with a 5 minute stop for halftime.
  • Games start and end according to your online CSSC schedule.
  • If games start late, games must finish at the scheduled time (e.g. 6:15pm-6:55pm).

Equipment

  • Teams should bring both light & dark coloured t-shirts to help distinguish opponents.

4 on 4 Players on Court, Gender Ratio and Defaults

  • Teams are comprised of 4 players on the court.
  • Teams must play with a minimum of 1 male and 1 female on the court at all times.
  • A team can play with a minimum of 3 people, as long as the gender requirements are met.
  • Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts.

5 on 5 Players on Court, Gender Ratio and Defaults

  • Teams are comprised of 5 players on the court.
  • Teams must play with a minimum of 2 male and 2 female on the court at all times.
  • A team can play with a minimum of 4 people, as long as the gender requirements are met.
  • Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts.
Game Set-Up

  • Games can begin with a jump ball, rock-paper-scissors or a coin toss.

General Game Rules

Standard basketball rules apply to all CSSC games. Notable exceptions are listed below:

  • Defensive play is man-to-man only (no zone defense). You can pick-up your man anywhere on the court, however double teaming can only be done on your side.
  • Players may substitute ‘on the fly’.
  • Each basket scored counts as a single point (regardless of where the shot was taken from, i.e. no 3-pointers).
  • An out of bounds ball in favour of the attacking team results in the attacking team taking possession of the ball at the top of the key.  At this point, the ball must be ‘checked in’ by the defensive team before play can resume. Once the ball has been ‘checked in’, the attacking player can dribble the ball but must make a pass (you cannot score directly off the ‘check-in’).
  • When the ball is tied up, and a jump ball call is made, the team who is on defense will be awarded possession of the ball.
  • Three seconds in the key: If an offensive player is in the key for more than 3 seconds, the defensive player may give out a warning. An offensive player can receive 2 warnings, after the 3rd warning an automatic turnover occurs. Counting should go as follows: “one one-thousand, two one-thousand, three one-thousand.”
  • Dunking is not allowed.

Fouls & Violations

  • It is inevitable incidental contact may occur among players. However, any aggressive contact such as pushing and shoving is not allowed (you should not touch any other player with your body at any time on purpose, and should do your best to avoid unnecessary contact).
  • All standard basketball infractions are enforced (e.g. reaching-in, body contact of any kind, charging, etc).
  • Purposely obstructing an opponent’s vision by placing or waving a hand in his/her eyes is not allowed.
  • The offending player should call their own infractions, however only one of the two players involved in an infraction can make a foul call.
  • If a defensive foul call is made when a player is in the process of taking a shot and the shot goes in, play continues cancelling out the foul.  A point is awarded and the other team takes possession under their own hoop.
  • If a defensive foul call is made when a player is attempting a shot or layup (thereby affecting the outcome), the fouled player will take a shot from the free-throw line.  If the shot goes in, a point is awarded and the other team takes possession under their own hoop.  If the shot is missed, play becomes live and the game continues.  To avoid defensive players from killing time during the setup for the foul shot, the shooter can attempt the foul shot as soon as the rest of his team is in position for the foul shot (regardless of the position of the defensive players).  The foul shooter has a maximum of 20 seconds to take the shot.
  • If a defensive foul call is made when a player is dribbling, passing, running (not shooting or making a layup), the attacking team takes possession of the ball at the top of the key.  At this point, the ball must be ‘checked in’ by the defensive team before play can resume.  If an offensive player causes a foul, the defensive team takes the ball to the closest sideline to the foul and starts play by inbounding the ball.
  • Intentional fouls are not condoned by the league.